in May, Patrick Cozzi and I announced
that we had finished writing a book on virtual globe graphics, titled 3D Engine Design for Virtual Globes
. Now, we're pleased to say that the book is officially available from Amazon.com
, and likely from local book stores as well! We're excited that software developers now have a ready resource for information about how to render high-performance, high-fidelity 3D graphics like those in STK
See the book's website at www.virtualglobebook.com
for its table of contents, sample chapters, accompanying source code and more. If you're going to SIGGRAPH 2011
next week, stop by the CRC Press/A K Peters booth (#845) on Tuesday between 1:15 and 2:00 p.m. to chat about the book with Patrick.