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Software setup for converting models to glTF

One of the great new features of STK 11.5 is the ability to add glTF textures to models that provide higher resolution graphics and reflective surface mapping. This opens a vast new world of graphics capabilities to really give your scenario an extra “wow” factor. With this cool new capability now available, it begs the question of how to create and update models to this new standard? Luckily there is a new FAQ that will answer just that question. The article walks through the software setup of Blender and Visual Studio Code required to modify models and provides the required plugins. Basic modelling knowledge is recommended before jumping into this advanced topic. The full article can be found here. Happy creating!

Author

Selby Stout

Selby is a field application engineer that works primarily with the U.S. Space Force.


Systems Tool Kit (STK)

Modeling and simulation software for digital mission engineering and systems analysis.